Feature

Spaces

A space is the editable SIE environment for a real or simulated place.

Spaces hold the semantic layer that tells agents what exists in an environment: rooms, zones, objects, landmarks, routes, and other spatial facts. The agent does not need the raw scene file in its prompt. It needs grounded context from the space, such as which room is active, what object was recognized, what is nearby, or what route applies.

Spaces can start in a few ways:

  • from a video capture that SIE turns into an initial space
  • from an imported WorldAgents semantic layer JSON file
  • from scratch in the space editor

After a space is created, teams can open it in the SIE space editor to rename it, inspect the environment, and edit the semantic layer. Those edits make the space more useful to agents because they turn visual scene data into named, reviewable context.

Sharing a space link

Pasting a space link into Slack, iMessage, WhatsApp or X shows a card with the space name and a picture of the space instead of a bare url. The picture is the thumbnail the space editor captures while someone works in a space, so a space that nobody has opened yet shows the name over the default WorldAgents cover image.

Unfurling is public by design. A chat client fetches the link with no account and no session, so the name and the thumbnail of a space are readable by anyone holding the link, including any service that scans it. Nothing else about the space is exposed that way: the semantic layer, the assets and the organization name all stay behind sign-in. Set WORLDAGENTS_SPACE_LINK_PREVIEWS to off if an organization does not want that trade.

Spaces are still WIP, but the product direction is clear: a team should be able to capture an environment, review and improve its semantic layer, then let agents use that space for recognition, localization, simulation, and place-aware behavior.

See also: Spatial Intelligence Engine, space